Client
Check if assets exist, such as models, and loads them into memory.
Throws errors for invalid assets and returns true if the asset is loaded.
lib.requestAnimDict
💡
Remember to call RemoveAnimDict(dict) at the end of you code!
lib.requestAnimDict(dict, timeout)- dict:
string - timeout?:
number- Number of ticks to wait for the asset to load.
- Default:
10000
lib.requestAnimSet
💡
Remember to call RemoveAnimSet(set) at the end of you code!
lib.requestAnimSet(set, timeout)- set:
string - timeout?:
number- Number of ticks to wait for the asset to load.
- Default:
10000
lib.requestModel
💡
Remember to call SetModelAsNoLongerNeeded(model) at the end of you code!
lib.requestModel(model, timeout)- model:
string - timeout?:
number- Number of ticks to wait for the asset to load.
- Default:
10000
lib.requestStreamedTextureDict
💡
Remember to call SetStreamedTextureDictAsNoLongerNeeded(dict) at the end of you code!
lib.requestStreamedTextureDict(dict, timeout)- dict:
string - timeout?:
number- Number of ticks to wait for the asset to load.
- Default:
10000
lib.requestNamedPtfxAsset
💡
Remember to call RemoveNamedPtfxAsset(dict) at the end of you code!
lib.requestNamedPtfxAsset(ptFxName, timeout)- ptFxName:
string - timeout?:
number- Number of ticks to wait for the asset to load.
- Default:
10000
lib.requestScaleformMovie
💡
Remember to call SetScaleformMovieAsNoLongerNeeded(scaleformName) at the end of you code!
lib.requestScaleformMovie(scaleformName, timeout)- scaleformName:
string - timeout?:
number- Number of ticks to wait for the asset to load.
- Default:
1000
lib.requestWeaponAsset
💡
Remember to call RemoveWeaponAsset(weaponType) at the end of you code!
lib.requestWeaponAsset(weaponType, timeout, weaponResourceFlags, extraWeaponComponentFlags)- weaponType:
string | number - timeout?:
number- Number of ticks to wait for the asset to load.
- Default:
10000
- weaponResourceFlags?:
WeaponResourceFlags- Default:
31
- Default:
- extraWeaponComponentFlags?:
ExtraWeaponComponentFlags- Default:
0
- Default:
WeaponResourceFlags
1 WRF_REQUEST_BASE_ANIMS
2 WRF_REQUEST_COVER_ANIMS
4 WRF_REQUEST_MELEE_ANIMS
8 WRF_REQUEST_MOTION_ANIMS
16 WRF_REQUEST_STEALTH_ANIMS
32 WRF_REQUEST_ALL_MOVEMENT_VARIATION_ANIMS
31 WRF_REQUEST_ALL_ANIMSExtraWeaponComponentFlags
0 WEAPON_COMPONENT_NONE
1 WEAPON_COMPONENT_FLASH
2 WEAPON_COMPONENT_SCOPE
4 WEAPON_COMPONENT_SUPP
8 WEAPON_COMPONENT_SCLIP2
16 WEAPON_COMPONENT_GRIP