Server
Trigger Client Callback
lib.callback
The response is handled in a separate coroutine.
lib.callback(name, playerId, cb, ...)- name:
string - playerId:
number - cb:
function - ...:
any
lib.callback('ox:getNearbyVehicles', source, function(vehicles)
for i = 1, #vehicles do
DeleteEntity(entity)
end
end, args.radius)lib.callback.await
The current coroutine is yielded until a response is received.
lib.callback.await(name, playerId, ...)- name:
string - playerId:
number - ...:
any
local vehicles = lib.callback.await('ox:getNearbyVehicles', source, args.radius)
for i = 1, #vehicles do
DeleteEntity(entity)
endRegister Server Callback
lib.callback.register
Register an event handler for responding to client requests.
lib.callback.register(name, cb)- name:
string - cb:
function
lib.callback.register('ox_inventory:getItemCount', function(source, item, metadata, target)
local inventory = target and Inventory(target) or Inventory(source)
return (inventory and Inventory.GetItem(inventory, item, metadata, true)) or 0
end)